![]() 5: The Journal of Alchemical Engineering introduces quintessence, which is made from combining the four elements together inversely it can also be split off into its constituent elements. Captain Gelt insists that having Frederick Van Tassen show up with impeccable hair to raise a sword will inspire the troops enough to turn the tide of the war. ![]() Dramatically Missing the Point: Anataeus tries to convince his patrons that a war cannot be won by assigning him to make hair gel.Decoy Getaway: The Head Alchemist of House Colvan has found Anataeus in his hideout, but the Mists of Hallucination and a spare mannequin reveal that Anataeus and Concordia are long gone.Deadpan Snarker: Concordia Lem, House Van Tassen's Provisioner and natural foil to Anataeus's egotistical genius.The optional "Journal of Alchemical Engineering" has some difficult levels as well. Brutal Bonus Level: After the main campaign is completed, you get access to the "Production Alchemy" puzzles, which require creating solutions in a limited space and with some new mechanics.At the end, Verrin Ravari, realizing his plans were for naught, laments the loss of his opus magnum. Book Ends: The tutorial levels end with Anataeus and his classmate Henley discussing their plans after graduation, and Henley wishes that "each of us realize (his) opus magnum".The creators actively encourage players to consider the game's setting and aesthetics when designing submissions for the in-game Journal of Alchemical Engineering. Scientific accuracy took a backseat to aesthetic appeal when it came to designing the puzzles for this game. Art Major Physics: Even more so than SpaceChem.House Van Tassen treats the war with Colvan as more of this posturing, only realizing when it's too late that Taros isn't playing by the rules. And You Thought It Was a Game: For generations the Houses have engaged in low-stakes "wars" where they'll fight for a bit before one side cedes a few streets. ![]() When Concordia compares him to a wizard, Anataeus protests that alchemy is a science and an engineering discipline, not magic. He chafes under the restrictions of his position and the politics of high society, but quickly finds himself scrambling to fight back when House Van Tassen comes under attack. The story follows his graduation and employment as the Head Alchemist of House Van Tassen. ![]() In a departure from the usual approach of Zachtronics games, you take on the role of a named character - Anataeus Vaya, an ambitious young man about to graduate from the Imperial University. The game draws many ideas from one of Zach's previous games, The Codex Of Alchemical Engineering, including all the component atoms save sulfur, and arms and glyphs to manipulate the atoms and molecules you'll be working with, now on a hexagonal working space instead of Codex's orthogonal board. are used to create every molecule you construct in the game. Like SpaceChem's 'fake chemistry', Opus Magnum takes its cues from 'real' alchemy: Only the classic elemental primes, neutral salt, and a handful of metals note The seven metals of antiquity mercury/quicksiver, lead, tin, iron, copper, silver and gold. Using a transmutation engine that is effectively the fantasy equivalent of SpaceChem's atomic reactors, you separate, bond, and transform atoms from one form to another, programming the machines you place onto the transmutation engine's workspace to make it happen. Opus Magnum is a Programming Game from Zachtronics Industries that draws inspiration from real world alchemy.
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